This diagram is taken from Chris Haskell’s 2012 research. The idea is that there is a lot that goes into making an interesting quest for students (learners). I would also add that in order to sustain effort, the quests need have variety. For some of the quests that I have completed there have been videos to watch, games to play and posts to add to blogs (like this one). I think it is important to provide variety and keep learners interested. Haskell’s other points are well taken: is this interesting? Am I working hard? Am I gaining from this experience? I have been thinking about these efforts as I produce my own quests and I am excited to endeavor to create my own as I have been questing as a learner.
Published by wrenchey
I teach technology in an inquiry based high school in Redmond, WA. I am fortunate to be part of a STEAM high school and to collaborate on many PBL projects. I have also taught technology integration in middle schools through pre-service teachers. I am currently teaching 5 sections of AP Computer Science Principles and I mentor a girl's outreach program for Computer Programming. As an Microsoft Innovative Educator Expert, I also have the privilege to travel and deliver trainings for i2E, NCCE and the Minecraft Education team. I have worked with #CorelaborateWA twitter teacher leaders and I am the 2017 WA PBS Digital Innovator. So many opportunities to meet and collaborate! View all posts by wrenchey