This diagram is taken from Chris Haskell’s 2012 research. The idea is that there is a lot that goes into making an interesting quest for students (learners). I would also add that in order to sustain effort, the quests need have variety. For some of the quests that I have completed there have been videos to watch, games to play and posts to add to blogs (like this one). I think it is important to provide variety and keep learners interested. Haskell’s other points are well taken: is this interesting? Am I working hard? Am I gaining from this experience? I have been thinking about these efforts as I produce my own quests and I am excited to endeavor to create my own as I have been questing as a learner.