Quest basics

quest attractiveness diagram  This diagram is taken from Chris Haskell’s 2012 research.  The idea is that there is a lot that goes into making an interesting quest for students (learners).  I would also add that in order to sustain effort, the quests need have variety.  For some of the quests that I have completed there have been videos to watch, games to play and posts to add to blogs (like this one).  I think it is important to provide variety and keep learners interested.  Haskell’s other points are well taken: is this interesting?  Am I working hard?  Am I gaining from this experience?  I have been thinking about these efforts as I produce my own quests and I am excited to endeavor to create my own as I have been questing as a learner.

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